

How you want that story to be portrayed varies wildly. “So it would need a good story behind it to make me want to see what’ll happen to the characters, how the choices affect them.”Įveryone wants a good story to get sucked into. “I think what would keep me engaged is the story and the art style,” Golden said. (Longer visual novels have more fans, because you can really get invested in the story and characters.)īut bleakness or length won’t necessarily be a turn-off.

The length can vary from 15 minutes to 80 hours.
Visual novel reader 2018 tv#
You have to do it, because he’s going to be turned (into a zombie) anyway! That’s where I stopped playing.”Īnother stumbling block for visual novels can be length: because as a medium they don’t have restrictions that books, TV and games do. There’s a moment where you had to kill a kid because he’s been infected by a zombie. “(‘The Walking Dead’ game) is a very intelligent story, but it’s just so heavy with inhumanity to man and the choices people make to survive. One American company, Telltale Games, makes visual novels for franchises such as “Game of Thrones,” “Batman” and “The Walking Dead.” Some, like Connor, may find the choices very bleak or disturbing: “When I’m playing a game like “Mass Effect” or “Dragon Age” for the first time, I’m saving constantly, so in the event that a choice I made early on results in a ‘wait, I did what?!’ moment, I can go back and rectify it.” (It’s not always easy to tell which one you want: choices that look like small talk could be hiding something big.) But a reader may want to go in blind. These days, visual novels tend to have walkthroughs–like video games–for when you get stuck on a choice. Happy endings feel the best when they’re earned. And when bad endings are involved (choices that lead toward anything from a break-up to death), it brings a real element of surprise and risk to the proceedings. (That said, there can be huge numbers of branches.) As a result, those few choices count. Visual novels, due to being simpler in design than video games, tend to have only two or three choices when the branches come up.


If you’ve ever read a romance novel and wanted the protagonist to fall for another character or wanted a horror film protagonist to have more options than just going into the cellar, visual novels may be for you. So where’s the appeal? Visual novels give readers agency (where they want the story to go) and also enhance the story being told with art and sound. And if that means (visual novels) are as engaging, then I’m fine with that!” There were basically interactive novels.” He joked, “Bioware games have been called ‘dating simulators’ (a subgenre of visual novels]). One of the first sections I saw was on visual novels. “I first heard about visual novels through a site called TV Tropes, which catalogues tropes in different media…. Fans of companies like Bioware (makers of games like the “Dragon Age” series) will find this setup rings a bell-though Bioware games tend to be more animated and gameplay-filled.Ĭonnor Golden, 23, is a fan of Bioware games and was happy to discuss whether he’d heard of visual novels before. Visual novels are a medium made up of narratives, images and sounds, usually with branching choices that will go off into their own storylines, or routes. /ü–3}#.Here’s a riddle for you: what’s more complicated than a book or TV show, but simpler than a game? The answer is “a visual novel”-and most people have no idea what that is, despite visual novels’ growing popularity.
